Mechanics

Relmz.io was created on 2/8/2018 using Unity. Visual Studio Code IDE was probably used as the editor.

Netlify has been used as their website hosting service for relmz.io, explaining why there are so many network errors (Netlify is optimized for static websites like blogs without a server). In relmz2, they will buy their own server and host it there.

Three people are working on relmz.io. Their discord tags are: devclied#6231, sakkkki#4304, and repuls.io#3487.

Game Mechanics

 * 1) If you die you lose 1 level and your exp resets.
 * 2) If you level up, your exp resets to 0.
 * 3) If you leave an area, the monsters will disappear. And after you come again, they will respawn (usually) in different places.
 * 4) If players kill a monster then exp from monster split on a number of players (on half - exactly).
 * 5) You can equip kilt or knee guard but not both
 * 6) You can equip pants with knee guard
 * 7) You can equip bow or shield but not both.
 * 8) Max count of players on one server is 4.
 * 9) Max gold - 1,000,000.
 * 10) Current max level - 150.

Stats
These are descriptions of each stat.

Bugs/Glitches
These may be fixed in relmz2. They are not guaranteed to work.


 * 1) If you die, you can refresh the page before the "Game Saved" shows up. This will bring you back to your last saved point, bug keep in mind that you might lose whatever loot/exp you collected before the game saved, but at least that's better than losing fame and levels!
 * 2) Monsters have glitches where they punch you but you don't take damage.